The purpose of this guide is to teach the average player Rohan's variety of tactics and build orders for each combination. As in all team games, your build order can change drastically at any moment depending on the matchup. For instance, in some matchups where the enemy team might spam horses you might get Eomer pretty early to snipe at enemy battalions and reach rank 4 quickly to support your rohirrim with leadership. But in the end it all depends on the situation and your ability to make a decision and adapt with it. Only experience and teamwork can give you the judgment needed to adapt to these situations, but the guide should be an excellent resource for any players new to the concept of team games.
Peasants (with draft)
Cost: 100
Built at: Farms
Health: 80
Damage: 10 (upgrades to 60)
Damage type: Slash
Vision: 100
Description: Peasants come in handy in early and mid game for a variety of reasons. Being able to spam them in early game is important to take down enemy settlements quickly and also to defend your team's settlements. They are also commonly seen in late game combined with yeomen (known as peomen combos) to protect them. Their other use is that they counter Isengard pike men like a charm rohan crone, so this unit should be used fairly often in every matchup.
Yeomen
Cost: 300
Built at: Archery Range
Health: 80
Damage: 32 (When upgraded with fire arrows, 32 pierce and 37 fire damage)
Damage type: Pierce (and fire when upgraded)
Vision: 380
Range of Shot: 350
Description: Yeomen by themselves are never useful in any situation, but when combined with a peasant battalion and fully upgraded they are a fierce competitor. Their powerful fire damage is devastating against heroes and most units as long as they have a good amount of leadership for support. Use peomen to counter just about everything in a battle but always make sure they are protected with leadership.
Elves
Cost: 700
Built at: Veteran Archery Range
Health: 160
Ranged damage: 30, 15 fire damage when upgraded
Ranged damage type: Pierce (and fire when upgraded)
Melee damage: 20, upgrades to 70














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